Tuesday, March 24, 2009

Physiology of the page

I've been saying that I wanted to post some preliminary work for Shadrach Stone to show my process and to explain how much thought goes into every single page for me. There's a critical moment when I realize exactly how I want to compose a page after reading Stuart's script. Not exactly Transcendental Meditation but it does closely resemble a channeling of impulses, eventually resulting in a mess in my sketchbook. I want to go through the thought process for the above thumbnail sketch.

If you'll note, it's page 28 (the new page 32) As you can see, things are already confusing.

First thing I do is try to figure out the panel arrangement. I do this literally the size of my thumb. In the above art this was done sort of bottom left. I make notes to myself about what I want to draw in the panels that count the most. After I'm satisfied with the composition of the gutters, I'll loosely sketch the scene a bit larger. In this particular page Shadrach is very actively horrified. For this reason I chose to compose the gutters at odd angles to shake up the action a bit. In the first panel he's running away from us, in the second towards us, simulating the distance that I want him to travel. Third, I chose to go above his shoulder, an instant sort of "sneak up on the character" angle, making his reaction more palpable at something falling. It ends with him leaping over the fallen object as it hits the ground, effectively closing out the page and hopefully building suspense for a quicker anticipation to turn the page then say, a scene where Shadrach is having coffee with a client.

Now, this is all neatly described in the script, though, Stuart is kind enough to art direct me loosely enough so I can get in on the fun. The job of the artist is to make executive decisions about what everything actually looks like and to make those descriptions as dynamic as possible.

Design of the page is very important to me. It's the part, if you do right, that might just be invisible at first glance. But, it is the lubrication that helps the pacing of the action. I try, tangentially, to have points of movement from panel to panel that line up, IE: panel 1 Shadrach's right leg sits squarely above panel 2 Shadrach's head, panel 2 Shadrach's right knee points to panel 3 Shadrach's clenched right fist and panel 4 Shadrach's right hand breaks the gutter, insinuating that Shadrach is actually leaping off the page. The process and use of focal points and perspective are age old tools that must be constantly and consistently sharpened if you want to evolve and improve as a visual artist. This is something I'll be going into more detail about in a future post.

Getting the body language right is only the first part. Your intrepid character (in this case Shadrach Stone) must be interacting with a background, otherwise he or she is floating in blank space. Unless your Jock drawing the Losers and have such a downright fucking snazzy style that you don't really need much in the vein of backgrounds then you can't get away with skimping on them. It's difficult to go into too much detail on backgrounds in the thumbnail phase, so I sort of block in shapes. However, if you'll note the right hand side of the sketch you'll see Street names which are touch points for later referencing. If you're doing a scene in an actual place that you can see pictures of or can actually go to and take pictures or draw from the spot, it'll lend more believability to the scene.

I'm not sure what the hell the scribbles are on the left with the units of measurement beside them but considering I'm drawing a book about alternate realities and parallel universes and my left eye has been twitching for a month because I'm not certain I've blinked much lately, any thing's possible.

Finally, below is half a page from the same scene above, which I'm redrawing, (never be afraid to redraw a page) from the previous content before Stuart and I signed with Penny Farthing. It's around 2 years old. Notice the way it's more designed and implied storytelling in the first panel with Shadrach running through a reverse silhouette of the Statue of Liberty's head toward an aerial view of Manhattan, as well as the high resolution vector smoke I was toying around with in the second. It was fun, but a little too jarring. The smoke is too lazy and it clashes with the stark blacks.
The inked look with realistic smoke is something I think I've had much more success with recently in the coloring phase.
Stay classy...

Wednesday, March 18, 2009

Listen To Me

Check out this podcast where I talk about SHADRACH and various other projects. I'd had very, very little sleep at the time, but I think it comes off pretty well. Somehow I manage to say nice things about Jon while avoiding telling the interviewer anything at all about the content of the book. Oh well...

Monday, March 16, 2009

VIDA...

Also By Me

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A little cross-promotion during our blog hiatus: Marvel.com has up the first five pages of art for WOLVERINE NOIR, a four-issue miniseries by me and CP Smith, with colors by Rain Beredo. Check it out.

Tuesday, March 3, 2009

The Big (Temporary) Slowdown

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First off: If you've just stumbled onto our little project for the first time, go here to learn what this blog is all about. The bare bones should be in the little box directly to the right of this entry.

Now...for those of you who've been following our progress, an announcement: We're going to switch this blog over to a more sporadic posting schedule, for the time being. We'll still be updating it from time to time -- Jon in particular wants to document the production of the book. And we'll be back, full strength, when publication date draws closer.

But there's a very simple reason to slow down now. We were leading up to publication of our first issue, which probably would have been soliciting around now. Now that we've switched to a single graphic-novel publication, however, the book itself won't be out until the fall (our current projection). So it doesn't make as much sense for us to talk about a book you haven't seen, and won't see for a while, for the next six months or so.

So I hope you'll keep checking back, and watch my other blog -- Pensive Mischief -- for updates on my other projects. With luck, I'll have some stunning art up from WOLVERINE NOIR very soon.

We're not going away...we're just shifting into low gear so we can get this book finished. And trust me, this is getting better all the time. Stay with us!

Friday, February 27, 2009

Coming up for air...

“If you're losing your soul and you know it, then you've still got a soul left to lose”

-- Charles Bukowski




Hi all. Sorry I've been away from posting for so long. Shadrach Stone has taken up every ounce of my time, and since this book is being created with the utmost care, I figure that's my priority. I will be posting more frequently, however, and I'd like to keep it short for now and give you a few new things to consider.




When an alternate reality starts to breaks down, get your ass outta' Dodge...
Before it ( and you ) become a permanent "Stain".

Gotta run...

Thursday, February 26, 2009

Further Reading

From SHADRACH STONE, page 20:

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Panel 1:

VIDA: OF COURSE, THERE’S A THEORY ABOUT REALITY.

VIDA: THEY SAY IT CHANGES ALL AROUND US. CONSTANTLY, STEADILY…WITHOUT US EVEN NOTICING.

SHADRACH: WHAT?

Panel 2:

VIDA: IT CHANGES -- THIS THEORY SAYS -- BECAUSE OF YOUR OWN BRAIN. THERE ARE BILLIONS OF BITS OF INFORMATION IN THERE, ALL SHIFTING INTO NEW ARRANGEMENTS ALL THE TIME.

VIDA: AND THAT CHANGES REALITY.

--

Vida, Shadrach’s girlfriend, refers here to a theory propagated by the late Robert Anton Wilson. Wilson is best known as the coauthor of the Illuminatus! trilogy, but I’ve always found his nonfiction books fascinating. They cover topics ranging from drugs and libertarianism to James Joyce, quantum physics, and conspiracy theories.

I first came across this particular theory, about the relationship between brain chemistry and reality, in Wilson’s book Right Where You Are Sitting Now (1982). The essay “By Way of Summary” begins:

Your brain has 20 billion bits of information. The repeating loops between various bits make up your private reality-labyrinth, the thoughts, feelings and (apparent) sense impressions that you keep encountering over and over, year after year.

You encounter them over and over precisely because they are repeating tape loops.

Ethnomethodology demonstrates that the loops can be broken at any point, a process technically known as
breaching. The result is a rapid reorganization as the 20 billion bits quantum-jump to a different order of coherence. A new “you” and a new “external world” appear in the process. [Emphasis Wilson’s.]

There are [ten to the 2,783,000th power] possible permutations; alternative models of “you” and the “external world.”

And just the other day, as I was preparing the complete graphic-novel script for SHADRACH, I came across this passage in Wilson’s final book, Email to the Universe (2005):

Every nervous system creates its own “reality.” Out of the billions, or billions of billions, of energies intersecting the room in which you read this, your brain, performing 100,000,000 processes per minute (almost all of them unconscious to those circuits called the ego and recognized as “me”) arranges a few hundred or thousand into the Gestalt which you experience as the “reality” of the room…I call this neurological relativism, or the relativity of perceived “reality.”

SHADRACH STONE wouldn’t exist without Wilson’s writings. They’re highly recommended.